top of page

Echoes Part 1 (Update Ver.1.1.0) - OUT NOW!

  • Writer: CM Greg
    CM Greg
  • 2 days ago
  • 6 min read

Greetings Scientists,


Today is the day that we launch the Echoes Part 1 major update! As stated in previous posts, the focus of Echoes is to introduce a greater variety to the existing world of Forever Skies and enhance the sense of exploration.


We’re excited to finally get part 1 of 3 into your hands now so you can tell us what you think.


ree

Echoes Roadmap Reminder


We would like to remind everyone that Echoes Part 1 is the first of three major updates designed to enhance the level of world diversity and revamp the gameplay loop. This release focuses entirely on Biome 1 and its new content. Part 2 will arrive in December and explore Biome 2 with fresh features and storylines, while Part 3 is planned for Spring 2026 and will conclude the Echoes arc with Biome 3. Each part is built around player feedback from the 1.0 release to make Forever Skies even stronger.


ree

A Look at What’s New - Trailer


Ok, so let's get into what is part of Echoes Part 1. To mark the launch, we put together a new trailer that helps to highlight the main features. Check it out to see the first look at the expanded world, new systems, and the mysteries waiting in Biome 1.



What’s New in Echoes Part 1


ree

We’ve made multiple posts about the major changes happening in Echoes Part 1 that we don’t want to keep hammering on. But the major highlights include:


  • 10 new side quests exploring the stories of the world’s past inhabitants.

  • The new location diversity system that overhauls and enriches the Radio Tower variety

  • All new Extractor upgrade system

  • 6 unique landmarks to discover and explore

  • 8 new airship decor items to find and customize your vessel

  • A new advanced reporting tool for player feedback

These are just the major changes. You can get a fuller list in the patch notes at the end of this blog.



Starting Fresh is Recommended, But Not a Must


ree

So while we recommend beginning a new game to fully experience the new systems and world-building added in Echoes Part 1, it’s not required. Your existing saves will work with this content, but the way you experience their full impact will vary



For example. Some of our new side quests will give you brand new rewards, but certain existing items are now rewards for specific side quests. So if you have a save where these items were already found, you’ll be able to complete the quests, but the item it normally rewards you with will be something you already have.



New Feedback Tool is Live


ree

The new built-in bug reporting tool is now live for all, which will make reporting issues much easier than using our Feature Upvote page like before. You can access this either by pressing F6 or pressing SEND FEEDBACK via the pause menu.



This new tool will also automatically send us a screenshot of your game and your save file, making it hassle-free for you and easier for us to really see what you’re encountering.



Do note that we will still use Feature Upvote to suggest new in-game features and to tally the best ideas and feature suggestions from the community. However, it is no longer used for sending feedback on existing content or reporting issues like bugs, performance and crashes.



Thank You to Our Beta Players


ree

We wanted to give a special shoutout and a huge thank you to everyone who joined the beta for Echoes Part 1. Your feedback has been incredibly valuable and helpful to see that what we’ve put together is hitting the mark quite well. Many critical fixes were done, but we’re still currently going through all of your feedback on the less urgent issues. But with your help we were able to identify many of these minor hiccups earlier, so we’ll be rolling out tweaks and fixes on them in the coming days and weeks.



Our Plushie Campaign is Live


ree

Alongside the update, our official plushie campaign petition also launches today! If you’ve ever thought to yourself, “I really need the Forever Skies Friendly Insect floof in my life for real”, outside of unethical and questionable scientific experiments on our part, this is the best alternative we’ve got for you.



We need 200 backers to make this happen, so have a look and see if you want to help bring this little bugger to life with us.



Thanks for reading and being part of this all. We hope you enjoy the changes we’ve introduced to Forever Skies based on your feedback, and we’re looking forward to hearing what you think!


Below you’ll find the full patch notes;


-----------------------------------------


Ver1.1.0 | Build#42614


ADDED:


  • Gameplay elements

    • Ziplines

    • Bridges

    • Scrappable machinery 

    • Locked closets

  • New pickable resources

    • Silicon plates

    • Metal plates

    • Upgrade gear

  • New extractable objects

    • Plastic Wall

  • Landmarks

    • Park

    • Prison

    • Cinema

    • Cemetary

    • Theatre

    • Football field

  • To-Do List allows selecting active quests, which are displayed on the HUD and on  the Location Radar

  • Side Quests

    • Path of Greed

    • Unknown Signal

    • Hunting Giants

    • The Metal Head Problems

    • Stolen Future

    • Picture of Terror

    • The “Borrowed” Pal

    • The Sabotage

    • Colors of the Sky

    • Fresh Food Storage

  • Location & Biome HUD widget when landing on a POI.

  • Reporting Tool - embedded tool to report bugs and feedback (default key: F6)

  • Narration & progression update (new cutscenes)

  • Proximity crafting for the Airship Builder

  • New Upgrade menu for Extractor upgrades

  • Decor items

    • Wedding Arch

    • Feast of the Flesh Dragon Poster

    • Garden Of Eden Poster

    • Cockroaches Poster

    • Neo-Baroque furniture mini set

    • Poster Frame

  • New shimmer effects on interactive items

CHANGED:

  • The world map has been reset to maintain existing saves. World compatibility has been reset, and your airships will now appear back in biome 1 (Silent City)

  • Radio Tower locations on biome 1 (Silent City) complete overhaul

  • Artifacts distribution adjusted to new Radio Towers (10 unique items could be found there instead of the previous 6)

  • The knife is now unlocked by scanning Blockades on doors, Thorn Bees or Crustpedes

  • Knife now has a durability of 50 hits

  • Progression change - First visit to Underdust doesn’t allow exploration

  • Progression change - The day/night cycle only starts once players get the new “Night is Coming” quest

  • World change - Rain and Stormy weather only become a part of the weather cycle after the player interacts with the Greenhouse Tower main quest path computer

  • Removed height barrier on biome 0

  • Overall economy rebalance

    • The Copper Elements Pack costs 20 Copper to craft

    • Condenser Membrane stack size changed to 10

    • Small Backpack Module now costs 1 Silicon and 2 Synthetics to research

    • Small Backpack Module now costs 4 Plastic Scrap, 4 Silicon and 4 Metals to craft

    • Flashlight costs 1 Metal, 1 Synthetic and 1 Glass to research

    • Flashlight costs 1 Metal, 1 Electric Element, 2 Plastic Scraps and 1 Solid State Battery to craft

    • Knife now costs 1 Metal and 1 Synthetic Compound to research

    • Knife now costs 12 Metals and 4 Synthetic Compounds to craft

    • Extractable metal walls on location give 1 unit of resource and can be extracted more quickly than before

    • Catwalk crafting price changed from 5 to 3 Metals

    • Organic Catwalk price changed from 3 to 2 Fibreglass and from 8 to 3 Biomass

    • Damage from Thorn Bee’s has increased

  • Descend to the Underdust location lowered to 229m

  • All posters are now the same size for consistency

  • High Point POI added to Overgrown Ruins biome

  • Improved Thorn Bees' visual feedback

  • Thorn Bees damage raised to approx. 1/3 of the player’s health

  • Solar Panels added to Radio Towers

  • Deck Extractor moved from Lift Tower to Underdust

  • Small Backpack moved from Greenhouse Tower to Underdust

  • Players can place items on door frames in normal building mode

FIXED:

  • Fixed a bug where Storage Racks' collisions prevented them from being able to stand next to each other

  • Fixed a bug where exploration music triggered when the player went to sleep

  • Fixed a bug where the player wasn’t alerted with VO and in the Message Log on HUD when their engine ran out of fuel

  • Fixed a bug where some of the Garden Gnome figures weren’t facing the player when placed on an airship

  • Fixed a bug where Sprinklers were watering the pots even if the plants were fully grown

  • Fixed a bug in the “Find Noah” quest where, after reloading the save objectives disappear from the screen and the quest vanishes from the To-Do menu.

  • Fixed a bug where players could use the Medical Station through the Window Wall

  • Fixed a bug with parts of cranes disappearing on the 2nd and 3rd biomes

  • Fixed Z-fighting on AI Tree Lift walls

  • Fixed a bug where Crane didn’t disappear on a Container location in the Overgrown Ruins biome

  • Fixed a bug where scanning the First Aid Kit in Broken Crates displayed an empty description

  • Fixed a bug where the Revert button didn't work for changing resolution in Settings

  • Fixed a bug for a client where, after joining the game, while a host is in the elevator with the doors open, the doors appear closed for clients

  • Fixed many visual glitches, e.g overlapping objects

  • Further performance optimization 

Known Issues:

  • Side Quest “The metal heads” can sometimes appear at two Radio Towers


 
 
 
  • Biały Facebook Ikona
  • Biały Twitter Ikona
  • Biały LinkedIn Icon

Far From Home

Privacy Policy | Terms of Use | GDPR

© 2020-2025 Far From Home S.A. All rights reserved.

“PlayStation Family Mark” and “PS5 logo” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

bottom of page