3D artist

We’re working on a new sci-fi ruined Earth themed project for a PC and major consoles and we look for an Unreal Engine enthusiast with a flair for creating artistic 3D models.

What we expect:

  • gamedev experience on a 3D artist position proven with a professional portfolio
  • highly developed artistic, visual-spatial and technical skills oriented on modelling pipelines
  • orientation to details and natural impulse to check own models for technical errors
  • creative approach and going beyond clichés
  • team player oriented rather on reaching goals than tasks completion

What we require:

  • extensive experience with high and low poly modelling (preferred software: Blender)
  • proven experience in working with realistic textures (preferred software: Substance Painter)
  • experience with PBRs
  • ability to co-create and keeping up with an artistic vision

What additional skills we value:

  • concept art (drawing skills)
  • character art skillset

What we offer:

  • experienced team composed of gamedev veterans
  • ambitious projects
  • salary range, based on experience, in the range from 6 000 to 12 000 zł a month [B2B]
  • loyalty program based on company shares
  • remote work and/or, when pandemic ends, in our Wrocław’s office
  • flexible working hours (core hours 10 am – 3 pm)
  • autonomous decision making
  • influence on the company future and its next projects


Please send your CV and portfolio to jobs@farfromhome.games and include this clause in your application:

I agree to the processing of personal data provided in this document for realising Far From Home S.A.’s recruitment process pursuant to the Personal Data Protection Act of 10 May 2018 (Journal of Laws 2018, item 1000) and in agreement with Regulation (EU) 2016/679 of the European Parliament and of the Council of 27 April 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation).