We are a group of friends and colleagues that worked together on quite a few projects before. After years in different studios we decided that we want to create a work environment built with values we all share. A place which will allow us to grow, be ambitious and to have a real impact on the project and our studio.
We know that the road we have taken will be rocky, full of challenges and difficult choices. Still, as long as we stick together and move forward towards our own common goal, we believe we will succeed.
Looking at our beginnings, when we were establishing our studio, we knew that no matter what we can work together and deliver even in the times of pandemic. We had to change all of our plans to make our team safe and to continue working on the project. We think that it is reflected in the name of our studio – “Far From Home”. Out of the comfort zone, counting on each other and not being afraid of the challenges ahead!
Andrzej is responsible for the gameplay part of our project and for making sure it is enjoyable. His 9 years of experience comes from studios like Techland (Dying Light series), Vivid Games, Nitreal Games and Frontline Studios. He loves games with serious narrative and topics. Whenever possible, he escapes into the mountains for some serious hiking.
Wojtek tends to take on tasks that no one in our team either wants or knows how to do them. Because of that, he is as true to his title as it is humanly possible. As a producer, he is responsible for planning work and then making sure it is done on time within the agreed budget. All in the quality range the team was foolish enough to agree on delivering. With 15 years of experience, he knows how to do it. Wojtek worked with different software houses and video game studios. Most recent – Techland (working on Dying Light 2) and Artifex Mundi (working on Hot Shot Burn). He loves board games and goes to concerts as often as it is possible.
Pawel is supporting our publishing and marketing plans. In his 11 years of experience, he worked at Techland, Larian Studios, and CD Project among others. He is fascinated with the process of world-building in video games. He loves stealth games like Dishonored series, good books, and taking walks with his dog.
Tomek is responsible for the creative vision of our projects. He is working on the world building and creating in-game systems and mechanics. With 8 years of experience in gamedev he worked in creative and lead roles at Techland and Artifex Mundi. Beside games he is passionate about mountain hiking and he loves a good book.
Jacek is taking care of the technical side of the game, building various systems, and making sure they work together smoothly. After 8 years of working in studios like Techland and Artifex Mundi with different aspects of programming, he acquired a wide array of knowledge needed to deliver almost any task he will be challenged with. In his spare time, he enjoys gaming in any shape or form, focusing especially on tabletop games.
Tomek is passionate about technology and games. His main responsibility are FX effects. Currently spending his time expanding his knowledge of procedural generation with a Houdini. He always looks for new things to learn and expand his skill set
Kasia is a gameplay programmer. She spent 5 years in studios like Techland, Artifex Mundi, and Superbright expanding her experience. Besides video games, she loves music, books and mountain hiking.
Kuba is responsible for translating the world vision into the game engine and making sure that exploration will be interesting and fluid. In his 9 years of experience in gamedev he worked at Techland and Artifex Mundi. He loves mountain hiking.
Mateusz is responsible for the animation system and animation itself. In his 8 years of experience, he led teams of animators in many studios. Artifex Mundi, The Farm 51, and Bloober Team among others. He is fascinated with the technical side of creating video games.
Aga is responsible for graphic assets, supporting us with her 7 years long experience. Since she started working in Techland 4 years ago, she can’t imagine working outside of gamedev! She loves movies, music, and long mountain trails.
Paul is supporting on PR and marketing responsibilities. Over the past 6 years he has worked on around 25+ titles including games such as Dying Light, Dying Light: The Following, Aragami, Battle Chasers, Biomutant, The Sinking City, Cygni and Sherlock Holmes Chapter One. When not playing games or praying someone doesn’t break embargo, he is obsessed with metal music, snowboarding, documentaries and all things internet cats.
Concept designer and illustrator. In the last eight years he created high-quality arts, music videos, and animations for video gaming and movie industry alike. He worked with Platige Image, Techland, and Bloober Team, among others. In his spare time, he reads, travels a lot, and learns new graphic tools.
Kamil has been in game dev for 13 years, including 8 years as Lead Environment Artist for Dying Light or Call Of Juarez: Gunslinger games. Realist, FPS enthusiast, loves to watch “How it’s made” and “Fifteen to one”.